Card Games Hub

Learn the rules and play 6 classic card games

21
Blackjack
Beat the dealer to 21
Texas Hold'em
Best 5-card hand wins
🃏
Baccarat
Bet on Player or Banker
👋
Snap
Be first to call matching cards
🐟
Go Fish
Collect sets of four
8️⃣
Crazy Eights
Empty your hand first
⚔️
War
Highest card takes the pile
🔢
Rummy
Form melds and runs

Multiplayer

🌐
Multiplayer Lobby
Play vs a friend online

Playable Games (Solo)

🎰
Play Blackjack
vs. the dealer
🎲
Play Baccarat
Bet and watch it unfold
🐠
Play Go Fish
vs. the computer
🃏
Play Crazy Eights
vs. the computer
⚔️
Play War
Card flipping battle
Play Poker
Texas Hold'em showdown

Blackjack 21

Players: 1–7 vs. Dealer  |  Deck: 1–8 standard decks

Objective

Get a hand value closer to 21 than the dealer without going over (busting).

Card Values

  • 2–10 — face value
  • Jack, Queen, King — 10 points each
  • Ace — 1 or 11 (whichever benefits you)

How to Play

  1. Players and dealer each receive 2 cards. One dealer card is face down (the "hole card").
  2. A natural Blackjack (Ace + 10-value card) beats all other 21 hands and pays 3:2.
  3. Each player chooses an action:
  • Hit — take another card
  • Stand — keep your current hand
  • Double Down — double your bet, take exactly one more card
  • Split — if your first two cards match, split into two hands (requires equal second bet)
  • Surrender — forfeit half your bet to avoid playing out a bad hand

After all players act, the dealer reveals their hole card and must hit until 17 or higher (soft 17 rules vary by casino).

Winning

  • Beat the dealer's total → win 1:1 on your bet
  • Dealer busts (over 21) → all remaining players win
  • Tie (push) → bet returned
  • Player busts → lose regardless of dealer

Insurance

When the dealer shows an Ace, players may bet up to half their original bet that the dealer has Blackjack. Pays 2:1. Generally a poor bet statistically.

Basic Strategy Tips

  • Always stand on hard 17+
  • Always hit on hard 8 or less
  • Double down on 11 when dealer shows 2–10
  • Split Aces and 8s always; never split 10s or 5s
  • The house edge with perfect basic strategy is about 0.5%

Texas Hold'em Poker

Players: 2–10  |  Deck: 1 standard deck

Objective

Make the best 5-card hand using any combination of your 2 hole cards and 5 community cards, or bluff everyone else into folding.

Hand Rankings (highest to lowest)

  1. Royal Flush — A K Q J 10 of the same suit
  2. Straight Flush — five consecutive cards, same suit
  3. Four of a Kind — four cards of the same rank
  4. Full House — three of a kind + a pair
  5. Flush — five cards of the same suit (not consecutive)
  6. Straight — five consecutive cards, mixed suits
  7. Three of a Kind — three cards of the same rank
  8. Two Pair — two different pairs
  9. One Pair — two cards of the same rank
  10. High Card — highest card in your hand

Betting Rounds

  1. Pre-flop — Each player receives 2 private hole cards. Blinds posted. First round of betting.
  2. Flop — 3 community cards dealt face up. Second round of betting.
  3. Turn — 1 more community card. Third round of betting.
  4. River — Final community card. Last round of betting.
  5. Showdown — Remaining players reveal cards. Best hand wins the pot.

Betting Actions

  • Fold — discard your hand, lose any bets made
  • Check — pass the action (only if no bet has been made)
  • Call — match the current bet
  • Raise — increase the current bet
  • All-in — bet everything you have

Blinds

The two players to the left of the dealer post forced bets called the Small Blind and Big Blind to seed the pot.

Baccarat

Players: any  |  Deck: 6–8 standard decks

Objective

Bet on which hand — Player or Banker — will have a total closest to 9.

Card Values

  • Ace — 1 point
  • 2–9 — face value
  • 10, Jack, Queen, King — 0 points
  • Totals over 9 drop the tens digit (e.g., 15 = 5)

How to Play

  1. Place your bet: Player, Banker, or Tie.
  2. Both Player and Banker receive 2 cards each.
  3. A natural 8 or 9 on the initial deal ends the round immediately.
  4. Otherwise, drawing rules apply automatically:

Player draws a third card if their total is 0–5. Stands on 6–7.

Banker drawing rules depend on their total and the Player's third card (complex table — the dealer handles this).

Payouts

  • Player wins — pays 1:1
  • Banker wins — pays 1:1 minus 5% commission (net 0.95:1)
  • Tie — pays 8:1 (house edge ~14%, avoid this bet)

House Edge

  • Banker bet: ~1.06%
  • Player bet: ~1.24%
  • Tie bet: ~14.4%

Banker is the statistically best bet in any casino game.

Snap

Players: 2–8  |  Deck: 1 standard deck

Objective

Win all the cards by being the first to shout "Snap!" when two cards of the same rank appear on the table.

Setup

  • Deal all cards face-down equally among players. It's fine if some players have one more card.
  • Players hold their stack face-down without looking.

How to Play

  1. Players take turns flipping the top card from their stack onto their own personal face-up pile.
  2. When a card is flipped that matches the rank of the top card on any other player's pile, the first player to shout "Snap!" wins both piles and adds them to the bottom of their own stack.
  3. If two players call "Snap!" at the same time, both piles are combined into a central Snap Pool. Play continues until a card matching the top of the pool is played — first to call "Snap Pool!" wins it all.

Running Out of Cards

If you run out of cards, you have one more chance: if a Snap opportunity arises and you're the first to call it, you stay in. If you miss it, you're out of the game.

Winning

The player who collects all the cards wins.

Variations

  • Colour Snap — snap on matching colour (red or black) instead of rank
  • Continuous Snap — all cards go to one central pile; snap when consecutive cards match

Go Fish

Players: 2–6  |  Deck: 1 standard deck

Objective

Collect the most books (sets of 4 cards of the same rank) by asking other players for cards.

Setup

  • 2–3 players: deal 7 cards each
  • 4+ players: deal 5 cards each
  • Remaining cards form the draw pile (the "ocean").

How to Play

  1. On your turn, ask any one player for a specific rank you already hold at least one of (e.g. "Do you have any 7s?").
  2. If they have any, they must give all of that rank to you. You get another turn.
  3. If they have none, they say "Go Fish!" and you draw one card from the ocean. Your turn ends (unless the drawn card is the rank you asked for — then you get another turn in some versions).
  4. When you collect all 4 cards of a rank, lay them down as a book.
  5. If you run out of cards, draw 1 from the ocean to stay in the game.

Winning

The game ends when all 13 books are formed. The player with the most books wins.

Crazy Eights

Players: 2–7  |  Deck: 1–2 standard decks

Objective

Be the first to get rid of all your cards.

Setup

  • Deal 8 cards to each player (5 in a 2-player game in some variants).
  • Place remaining cards face-down as the draw pile.
  • Flip the top card to start the discard pile.

How to Play

  1. On your turn, play a card that matches the suit or rank of the top discard card.
  2. If you cannot play, draw cards from the pile until you can (or until the deck runs out).
  3. Eights are wild — you may play an 8 at any time. After playing an 8, declare any suit; the next player must match that suit.

Special Cards (common variants)

  • 2 — next player draws 2 (can be countered by playing another 2)
  • Queen of Spades — next player draws 5
  • Ace — skip next player's turn
  • Jack — reverse direction of play

Winning

First player to empty their hand wins. In scored play, opponents count points for cards left in their hands (8s = 50, face cards = 10, others = face value).

War

Players: 2  |  Deck: 1 standard deck

Objective

Win all 52 cards by playing higher cards than your opponent.

Setup

Shuffle and deal all 52 cards equally — 26 each, face-down. Don't look at your cards.

How to Play

  1. Both players simultaneously flip the top card of their deck face-up.
  2. The higher card wins both cards (placed at the bottom of the winner's deck).
  3. Card order: 2 (low) → Ace (high). Suits don't matter.

War!

When both players flip cards of equal rank:

  1. Each player places 3 cards face-down on top of the tied cards.
  2. Then each flips a 4th card face-up.
  3. Higher card wins all cards in the war pile. If tied again, repeat.

Winning

Win all 52 cards — or simply have more cards when players agree to stop.

Notes

War is a game of pure chance — no decisions are made. It's great for young children learning card values. A full game can take 30+ minutes.

Rummy (Gin Rummy)

Players: 2  |  Deck: 1 standard deck

Objective

Form your hand into melds (sets and runs) with as few unmatched cards (deadwood) as possible.

Card Values

  • Ace — 1 point
  • 2–10 — face value
  • Jack, Queen, King — 10 points each

Melds

  • Set (Group) — 3 or 4 cards of the same rank (e.g. 7♠ 7♥ 7♦)
  • Run (Sequence) — 3+ consecutive cards of the same suit (e.g. 4♣ 5♣ 6♣)

How to Play

  1. Deal 10 cards to each player. Place one card face-up to start the discard pile.
  2. On your turn: draw the top card from either the draw pile or the discard pile.
  3. Then discard one card face-up.
  4. Continue until a player knocks or goes Gin.

Knocking and Gin

  • Knock — when your deadwood (unmelded cards) totals 10 or less, discard face-down to end the round. Opponent can lay off cards on your melds.
  • Gin — knock with zero deadwood. Opponent cannot lay off. Bonus: 25 points.
  • Big Gin — all 11 cards (after drawing) form melds. Bonus: 31 points.

Scoring

  • Knocker's deadwood minus Opponent's deadwood = points for knocker
  • If opponent has equal or less deadwood → undercut! Opponent scores the difference + 25 bonus
  • Game typically played to 100 points

Blackjack

Try to beat the dealer

Wins: 0  |  Losses: 0  |  Ties: 0
Dealer's Hand  
Your Hand  

Baccarat

Bet on Player, Banker, or Tie

Wins: 0  |  Losses: 0  |  Ties: 0

Place your bet:

Player  
Banker  

Go Fish

Collect books of 4 — you vs. the computer

Your Books: 0  |  Computer Books: 0  |  Cards in Ocean: 0
Computer's Hand
Your Hand — click a card to ask for that rank
Your Books
Computer Books

Crazy Eights

Empty your hand first — you vs. the computer

Your Cards: 0  |  Computer Cards: 0  |  Pile: 0
Computer's Hand
Discard Pile (top card)
Current suit:
Your Hand — click a card to play it

War

Flip cards — highest wins

Your Cards: 0  |  Computer Cards: 0
Computer
You

Texas Hold'em

You vs. the dealer — best 5-card hand wins

Wins: 0  |  Losses: 0  |  Ties: 0
Dealer's Cards
Community Cards
Your Cards

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