Card Games Hub
Learn the rules and play 6 classic card games
Multiplayer
Playable Games (Solo)
Blackjack 21
Players: 1–7 vs. Dealer | Deck: 1–8 standard decks
Objective
Get a hand value closer to 21 than the dealer without going over (busting).
Card Values
- 2–10 — face value
- Jack, Queen, King — 10 points each
- Ace — 1 or 11 (whichever benefits you)
How to Play
- Players and dealer each receive 2 cards. One dealer card is face down (the "hole card").
- A natural Blackjack (Ace + 10-value card) beats all other 21 hands and pays 3:2.
- Each player chooses an action:
- Hit — take another card
- Stand — keep your current hand
- Double Down — double your bet, take exactly one more card
- Split — if your first two cards match, split into two hands (requires equal second bet)
- Surrender — forfeit half your bet to avoid playing out a bad hand
After all players act, the dealer reveals their hole card and must hit until 17 or higher (soft 17 rules vary by casino).
Winning
- Beat the dealer's total → win 1:1 on your bet
- Dealer busts (over 21) → all remaining players win
- Tie (push) → bet returned
- Player busts → lose regardless of dealer
Insurance
When the dealer shows an Ace, players may bet up to half their original bet that the dealer has Blackjack. Pays 2:1. Generally a poor bet statistically.
Basic Strategy Tips
- Always stand on hard 17+
- Always hit on hard 8 or less
- Double down on 11 when dealer shows 2–10
- Split Aces and 8s always; never split 10s or 5s
- The house edge with perfect basic strategy is about 0.5%
Texas Hold'em Poker
Players: 2–10 | Deck: 1 standard deck
Objective
Make the best 5-card hand using any combination of your 2 hole cards and 5 community cards, or bluff everyone else into folding.
Hand Rankings (highest to lowest)
- Royal Flush — A K Q J 10 of the same suit
- Straight Flush — five consecutive cards, same suit
- Four of a Kind — four cards of the same rank
- Full House — three of a kind + a pair
- Flush — five cards of the same suit (not consecutive)
- Straight — five consecutive cards, mixed suits
- Three of a Kind — three cards of the same rank
- Two Pair — two different pairs
- One Pair — two cards of the same rank
- High Card — highest card in your hand
Betting Rounds
- Pre-flop — Each player receives 2 private hole cards. Blinds posted. First round of betting.
- Flop — 3 community cards dealt face up. Second round of betting.
- Turn — 1 more community card. Third round of betting.
- River — Final community card. Last round of betting.
- Showdown — Remaining players reveal cards. Best hand wins the pot.
Betting Actions
- Fold — discard your hand, lose any bets made
- Check — pass the action (only if no bet has been made)
- Call — match the current bet
- Raise — increase the current bet
- All-in — bet everything you have
Blinds
The two players to the left of the dealer post forced bets called the Small Blind and Big Blind to seed the pot.
Baccarat
Players: any | Deck: 6–8 standard decks
Objective
Bet on which hand — Player or Banker — will have a total closest to 9.
Card Values
- Ace — 1 point
- 2–9 — face value
- 10, Jack, Queen, King — 0 points
- Totals over 9 drop the tens digit (e.g., 15 = 5)
How to Play
- Place your bet: Player, Banker, or Tie.
- Both Player and Banker receive 2 cards each.
- A natural 8 or 9 on the initial deal ends the round immediately.
- Otherwise, drawing rules apply automatically:
Player draws a third card if their total is 0–5. Stands on 6–7.
Banker drawing rules depend on their total and the Player's third card (complex table — the dealer handles this).
Payouts
- Player wins — pays 1:1
- Banker wins — pays 1:1 minus 5% commission (net 0.95:1)
- Tie — pays 8:1 (house edge ~14%, avoid this bet)
House Edge
- Banker bet: ~1.06%
- Player bet: ~1.24%
- Tie bet: ~14.4%
Banker is the statistically best bet in any casino game.
Snap
Players: 2–8 | Deck: 1 standard deck
Objective
Win all the cards by being the first to shout "Snap!" when two cards of the same rank appear on the table.
Setup
- Deal all cards face-down equally among players. It's fine if some players have one more card.
- Players hold their stack face-down without looking.
How to Play
- Players take turns flipping the top card from their stack onto their own personal face-up pile.
- When a card is flipped that matches the rank of the top card on any other player's pile, the first player to shout "Snap!" wins both piles and adds them to the bottom of their own stack.
- If two players call "Snap!" at the same time, both piles are combined into a central Snap Pool. Play continues until a card matching the top of the pool is played — first to call "Snap Pool!" wins it all.
Running Out of Cards
If you run out of cards, you have one more chance: if a Snap opportunity arises and you're the first to call it, you stay in. If you miss it, you're out of the game.
Winning
The player who collects all the cards wins.
Variations
- Colour Snap — snap on matching colour (red or black) instead of rank
- Continuous Snap — all cards go to one central pile; snap when consecutive cards match
Go Fish
Players: 2–6 | Deck: 1 standard deck
Objective
Collect the most books (sets of 4 cards of the same rank) by asking other players for cards.
Setup
- 2–3 players: deal 7 cards each
- 4+ players: deal 5 cards each
- Remaining cards form the draw pile (the "ocean").
How to Play
- On your turn, ask any one player for a specific rank you already hold at least one of (e.g. "Do you have any 7s?").
- If they have any, they must give all of that rank to you. You get another turn.
- If they have none, they say "Go Fish!" and you draw one card from the ocean. Your turn ends (unless the drawn card is the rank you asked for — then you get another turn in some versions).
- When you collect all 4 cards of a rank, lay them down as a book.
- If you run out of cards, draw 1 from the ocean to stay in the game.
Winning
The game ends when all 13 books are formed. The player with the most books wins.
Crazy Eights
Players: 2–7 | Deck: 1–2 standard decks
Objective
Be the first to get rid of all your cards.
Setup
- Deal 8 cards to each player (5 in a 2-player game in some variants).
- Place remaining cards face-down as the draw pile.
- Flip the top card to start the discard pile.
How to Play
- On your turn, play a card that matches the suit or rank of the top discard card.
- If you cannot play, draw cards from the pile until you can (or until the deck runs out).
- Eights are wild — you may play an 8 at any time. After playing an 8, declare any suit; the next player must match that suit.
Special Cards (common variants)
- 2 — next player draws 2 (can be countered by playing another 2)
- Queen of Spades — next player draws 5
- Ace — skip next player's turn
- Jack — reverse direction of play
Winning
First player to empty their hand wins. In scored play, opponents count points for cards left in their hands (8s = 50, face cards = 10, others = face value).
War
Players: 2 | Deck: 1 standard deck
Objective
Win all 52 cards by playing higher cards than your opponent.
Setup
Shuffle and deal all 52 cards equally — 26 each, face-down. Don't look at your cards.
How to Play
- Both players simultaneously flip the top card of their deck face-up.
- The higher card wins both cards (placed at the bottom of the winner's deck).
- Card order: 2 (low) → Ace (high). Suits don't matter.
War!
When both players flip cards of equal rank:
- Each player places 3 cards face-down on top of the tied cards.
- Then each flips a 4th card face-up.
- Higher card wins all cards in the war pile. If tied again, repeat.
Winning
Win all 52 cards — or simply have more cards when players agree to stop.
Notes
War is a game of pure chance — no decisions are made. It's great for young children learning card values. A full game can take 30+ minutes.
Rummy (Gin Rummy)
Players: 2 | Deck: 1 standard deck
Objective
Form your hand into melds (sets and runs) with as few unmatched cards (deadwood) as possible.
Card Values
- Ace — 1 point
- 2–10 — face value
- Jack, Queen, King — 10 points each
Melds
- Set (Group) — 3 or 4 cards of the same rank (e.g. 7♠ 7♥ 7♦)
- Run (Sequence) — 3+ consecutive cards of the same suit (e.g. 4♣ 5♣ 6♣)
How to Play
- Deal 10 cards to each player. Place one card face-up to start the discard pile.
- On your turn: draw the top card from either the draw pile or the discard pile.
- Then discard one card face-up.
- Continue until a player knocks or goes Gin.
Knocking and Gin
- Knock — when your deadwood (unmelded cards) totals 10 or less, discard face-down to end the round. Opponent can lay off cards on your melds.
- Gin — knock with zero deadwood. Opponent cannot lay off. Bonus: 25 points.
- Big Gin — all 11 cards (after drawing) form melds. Bonus: 31 points.
Scoring
- Knocker's deadwood minus Opponent's deadwood = points for knocker
- If opponent has equal or less deadwood → undercut! Opponent scores the difference + 25 bonus
- Game typically played to 100 points
Blackjack
Try to beat the dealer
Baccarat
Bet on Player, Banker, or Tie
Place your bet:
Go Fish
Collect books of 4 — you vs. the computer
Crazy Eights
Empty your hand first — you vs. the computer
War
Flip cards — highest wins
Texas Hold'em
You vs. the dealer — best 5-card hand wins
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